VITKIN'S SPELLBOOK CONTENTS
| Page(s) | Content | Game Mechanics or References |
|---|---|---|
| 1 | Title page. | - |
| 2 | Spell 1st level: iceknife | (5E D&D Xanathar's Guide to Everything p157) |
| 3 | Spell 1st level: witchbolt | (5E D&D PHB/SRD) |
| 4 | Spell 1st level: identify | (5E D&D PHB/SRD) |
| 5 | Spell 1st level: magic missile | (5E D&D PHB/SRD) |
| 6 | Spell 1st level: Tenser's floating disc | (5E D&D PHB/SRD) |
| 7 | Spell 1st level: mage armor | (5E D&D PHB/SRD) |
| 8-11 | Vitkin's notes on underlying magic theory and mechanics, including modifying spells at their base level | Opens up the wizard subclass, Lore Mastery (5E D&D Unearthed Arcana. Lore Mastery) |
| 12 | Spell 1st level: find familiar | (5E D&D PHB/SRD) |
| 13 | Spell 1st level: encircling waters | (House, see below) |
| 14-15 | Spell 2nd level: spider climb | (5E D&D PHB/SRD) |
| 16-17 | Spell 2nd level: invisibility | (5E D&D PHB/SRD) |
| 18-19 | Spell 2nd level: enlarge/reduce | (5E D&D PHB/SRD) |
| 20-21 | Spell 2nd level: levitate | (5E D&D PHB/SRD) |
| 22-24 | Spell 3rd level: fireball | (5E D&D PHB/SRD) |
| 25-27 | Spell 3rd level: leomund's tiny hut | (5E D&D PHB/SRD) |
| 28-00 | (blank) | - |
NEW SPELLS
ENCIRCLING WATERS
1st level evocation
Casting Time: 1 action
Range: Self
Components: V,S
Duration: Concentration, up to 1 minute
A wall of water appears around you and then surges out in all directions, halting in a 10-foot-radius wall around you. The wall is 1 foot thick and 5 feet high and remains as long as you maintain concentration. Anyone that comes into contact with the wall, including those that started within the encircled area, must make Strength saving throws or be thrown straight backwards 5 feet from the wall's final position and knocked prone. If the creature succeeds on its Strength save it stands its ground if within the radius or can move through the wall, treating it as difficult terrain.
The wall provides cover in both directions, and also grants resistance to fire damage for anyone within the encircling wall.
At Higher Levels. When you cast this spell using a 2nd level spell slot or higher, you can increase the radius of the final wall by a further 5 feet for every slot level above 1st. Furthermore, those that start in the radius and fail their Strength saving throw take 1d8 bludgeoning damage for every slot above 1st.






