Parlfray Keep

PARLFRAY KEEP

Parlfray%20Keep%20Entrance.jpg

A large and strong keep built by the Parlfray family many years ago. It is located on a rise, six miles north of Elsircross and is currently occupied by the Trask noble family (who claim descent from the once mighty Parlfrays). The current ruler is Hargil Trask.

(Divider image)

COMMON KNOWLEDGE

What the average citizen would already know about this realm.

(Divider image)

REGIONAL FEATURES

Place Name

Description


Place Name

Description


(Divider image)

PEOPLE OF REALM

Baron%20Hargil%20Trask.jpg

Hargil Task. The ruler of this house has styled himself 'baron'. The venerable Baron Hargil Trask claims ancestry from a line of lords known as the Parlfrays who supposedly had a keep in the Marth Forest. Few other noble houses acknowledge this title, but they have not openly opposed the Trasks. Conflict is likely though, as Trask recently took over the rulership of Marthton when its ancient ruler, Lord Erethal Rethrew, passed away without a direct heir. The Trasks then took Red Rock under their wing too - a move that will bolster their coffers. There were no titled rulers of Red Rock; the Trasks simply took control of the mining guild there.

  • Scales of War Campaign: PCs stayed at his keep. Hargil was very dismissive of them.

Lyntern%20Trask.jpg

Lyntern Task. The young heir of the Task faimily. He does not seem to care nor want to inherit the title. Spends his time in the various taverns in the lands carousing. Squire Marlen has taught him to fight though and he is handy with a blade.

  • Scales of War Campaign: Invited the PCs to Parlfray Keep after meeting them in Elsircross and drinking with them at The Stone Maiden. They ditched him and left for Dogra Keep without him, but he later turned up there. He was left behind again when the party went into the Marth Forest. On a return trip to Brindol the party encountered him drinking at the Crossroads Tavern where he left them to pay the tab in the morning.


ADVENTURERS

Most likely adventurers in the realm.

(Divider image)

GROUPS & ORGANISATIONS


Trask%20Blazon.jpg

House Trask

Despite being a smaller house, the Trasks are very militaristic. They have a large number of soldiers that patrol their lands and are working hard to bolster the militias of the towns under their control. The soldiers and knights of House Trask are fine swordsmen that fight without shields and are easily recognised in their cloaks and tabbards of yellow and black.
GAME MECHANICS
Class & Concept Options

  • Soldiers have the Duelling Fighting Style from the fighter class.

Name

Description
GAME MECHANICS
Class & Concept Options

  • List any relevant classes/subclasses/kits/archetypes/feats/etc that suit the organisation.

(Divider image)

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License