House Neriax
green%20potion.jpg

HOUSE NERIAX

A very well established house of alchemists and apothecaries, this house is at the forefront of potion production and more recently, bio-chemical alterations. House Neriax's colour is green.

Arrow_Divider.png
House%20Head%20Dardani.jpg

COMMON KNOWLEDGE

House Neriax has long been the realm's leading house in potion development and trading. It was established in Chesia, but has just set up a guild house in Aegantos, which has not pleased House Iadmos at all. The two were sometime rivals, but now come into contact on a regular basis.

The ruler of the house is still the original founder, the tiefling Dardani, now a powerful mummy lord, who has an army of minotaur skeletons as her elite troops and guards.

Arrow_Divider.png

REGIONAL FEATURES

The Grand Palace

This is actually a large pyramid complex in the southwest of Chesia. It serves as the House Headquarters and home for Dardani and her subjects. It is guarded by a batallion of minotaur skeletons under the command of Raavana, a live Minotaur known for her uncanny archery skills.


Aegantos Guildhouse

Only recently established in a large tower complex (and home to a recently fallen house), this guildhouse serves as the headquarters of a very new area of study for the house. It is here the guild experiments in biochemistry. Already successful experiments have been conducted to add parts of various creatures to willing members. Fins for swimming are very popular in the 'Sea City'. Rumours abound that the incubation chambers beneath the towers are being used to create entirely new creatures.


Arrow_Divider.png

PEOPLE OF REALM

The house is not distinct for its racial make-up; like the rest of New Turath society the majority of the house are humans and tieflings. Undead form a fair portion of the work force and test subjects of the house.


ADVENTURERS

House Neriax sends apprentices to many distant lands in the hopes they will discover new magics and methods that they can bring back to the house.

Many of the main workers of the house are artificers with the alchemist subclass.

For background use a combine of the Izzet League and Simic Combine.

Arrow_Divider.png

GROUPS & ORGANISATIONS


Name

Description
GAME MECHANICS
Class & Concept Options

  • List any relevant classes/subclasses/kits/archetypes/feats/etc that suit the organisation.

Name

Description
GAME MECHANICS
Class & Concept Options

  • List any relevant classes/subclasses/kits/archetypes/feats/etc that suit the organisation.

Arrow_Divider.png
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License