I have had an idea recently where all magic comes from the land itself. Instead of spells divided by class, they are divided into groups according to what each 'land/terrain' is matched with. I will do this one day (inspired by the Magic the Gathering's division by philosophy and function - which I am also going to do :P).
I was reading my '7 Things You Should Know About Elsir Vale' on its Home Page and the Spirit Stones for each terrain. I am now thinking I could do this terrain thing based upon the land and their spirit stones. BUT, we have gods so I think I would only make it arcane magics. What if arcane magic was powered by these power stones?
I could just say primal magic is (like what druids and rangers) use. That would require no changes to the spell lists. Might be interesting trying to channel primal magic when stones are gone though? (Like the Thornwaste).
Hmmm. Thoughts?
1. Stones just linked to primal - leave setting/spell lists. (Do the land and spell lists in another setting).
2. Go for it. Link arcane magic to the lands and divide the arcane spell lists up accordingly.
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