Elsir Minor Races
Table of Contents
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BRAYHAN

Isolationist goat-folk of the Golden Plains, bordering the Elsir Vale..

Various Flavour Headings

Try to hit on 2-4 main points that best represent the race and give them catchy headings. These can inc notes on appearance, culture, common personality traits/quirks, outlook, likes/dislikes, what they are good at, where they live, myths, religion, what might lead them to adventure, where they fit into society, etc.


Common Traits

Age & Appearance

How they age. Height ; Weight ; Eye colour ; Hair ; etc.

Allies & Enemies

List.

Alignment & Outlook

Typical alignment. Common personality traits (like 4E) or see 3E MCAU for 'Outlook'.

Classes & Concepts

List common archetypes and actual classes backgrounds and subclasses for D&D.

Language & Names

State main language spoken. Types of names. Example names.

Realms & Regions

Golden Plains.

Religion & Deities

State which type they follow and individual gods if common.


GAME MECHANICS

Dungeons & Dragons 5E

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BUGBEAR

Being associated with other goblinoids, this puts all bugbears at the top of the enemy list in the Elsir Vale and nearby regions.

Various Flavour Headings

Try to hit on 2-4 main points that best represent the race and give them catchy headings. These can inc notes on appearance, culture, common personality traits/quirks, outlook, likes/dislikes, what they are good at, where they live, myths, religion, what might lead them to adventure, where they fit into society, etc.


Common Traits

Age & Appearance

How they age. Height ; Weight ; Eye colour ; Hair ; etc.

Allies & Enemies

List.

Alignment & Outlook

Typical alignment. Common personality traits (like 4E) or see 3E MCAU for 'Outlook'.

Classes & Concepts

List common archetypes and actual classes backgrounds and subclasses for D&D.

Language & Names

State main language spoken. Types of names. Example names.

Realms & Regions

Elsir Vale

Religion & Deities

State which type they follow and individual gods if common.


GAME MECHANICS

Dungeons & Dragons 5E

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CENTAUR

Intro paragraph. Very general statements that summarises the race.

Various Flavour Headings

Try to hit on 2-4 main points that best represent the race and give them catchy headings. These can inc notes on appearance, culture, common personality traits/quirks, outlook, likes/dislikes, what they are good at, where they live, myths, religion, what might lead them to adventure, where they fit into society, etc.


Common Traits

Age & Appearance

How they age. Height ; Weight ; Eye colour ; Hair ; etc.

Allies & Enemies

Allies. Elves

Alignment & Outlook

Typical alignment. Common personality traits (like 4E) or see 3E MCAU for 'Outlook'.

Classes & Concepts

List common archetypes and actual classes backgrounds and subclasses for D&D.

Language & Names

State main language spoken. Types of names. Example names.

Realms & Regions

Endless Plains

Religion & Deities

State which type they follow and individual gods if common.


GAME MECHANICS

Dungeons & Dragons 5E

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DRAGONBORN

Dragonborn once united under the huge empire of Arkhosia. Today, that land is run by feuding shoguns vying for control. Very few dragonborn are found in the Vale, but members of a merchant caravan or a lone wanderer (likely a ronin) may venture into these lands.

Various Flavour Headings

Try to hit on 2-4 main points that best represent the race and give them catchy headings. These can inc notes on appearance, culture, common personality traits/quirks, outlook, likes/dislikes, what they are good at, where they live, myths, religion, what might lead them to adventure, where they fit into society, etc.


Common Traits

Age & Appearance

How they age. Height ; Weight ; Eye colour ; Hair ; etc.

Allies & Enemies

List.

Alignment & Outlook

Typical alignment. Common personality traits (like 4E) or see 3E MCAU for 'Outlook'.

Classes & Concepts

List common archetypes and actual classes backgrounds and subclasses for D&D.

Language & Names

State main language spoken. Types of names. Example names.

Realms & Regions

Arkhosia, Golden Plains, Gyrian City-States.

Religion & Deities

State which type they follow and individual gods if common.


GAME MECHANICS

Dungeons & Dragons 5E

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DROW

These dark-skinned elf-like beings have recently appeared in the ancient ruins of the dragonborn in northern Arkhosia. To now, they are unknown outside there.

Various Flavour Headings

Try to hit on 2-4 main points that best represent the race and give them catchy headings. These can inc notes on appearance, culture, common personality traits/quirks, outlook, likes/dislikes, what they are good at, where they live, myths, religion, what might lead them to adventure, where they fit into society, etc.


Common Traits

Age & Appearance

How they age. Height ; Weight ; Eye colour ; Hair ; etc.

Allies & Enemies

List.

Alignment & Outlook

Typical alignment. Common personality traits (like 4E) or see 3E MCAU for 'Outlook'.

Classes & Concepts

List common archetypes and actual classes backgrounds and subclasses for D&D.

Language & Names

State main language spoken. Types of names. Example names.

Realms & Regions

Arkhosia

Religion & Deities

State which type they follow and individual gods if common.


GAME MECHANICS

Dungeons & Dragons 5E

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ELADRIN

Intro paragraph. Very general statements that summarises the race.

Various Flavour Headings

Try to hit on 2-4 main points that best represent the race and give them catchy headings. These can inc notes on appearance, culture, common personality traits/quirks, outlook, likes/dislikes, what they are good at, where they live, myths, religion, what might lead them to adventure, where they fit into society, etc.


Common Traits

Age & Appearance

How they age. Height ; Weight ; Eye colour ; Hair ; etc.

Allies & Enemies

List.

Alignment & Outlook

Typical alignment. Common personality traits (like 4E) or see 3E MCAU for 'Outlook'.

Classes & Concepts

List common archetypes and actual classes backgrounds and subclasses for D&D.

Language & Names

State main language spoken. Types of names. Example names.

Realms & Regions

Gyrian City-States.

Religion & Deities

State which type they follow and individual gods if common.


GAME MECHANICS

Dungeons & Dragons 5E

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GNOLL

The aggressive gnolls have quite an influence on the Vale and travel to and from it, for they are one of the dominant races of the Endless Plains. Gnolls rove widely over the plains. They are also a menace in western Arkhosia.

Various Flavour Headings

Try to hit on 2-4 main points that best represent the race and give them catchy headings. These can inc notes on appearance, culture, common personality traits/quirks, outlook, likes/dislikes, what they are good at, where they live, myths, religion, what might lead them to adventure, where they fit into society, etc.


Common Traits

Age & Appearance

How they age. Height ; Weight ; Eye colour ; Hair ; etc.

Allies & Enemies

List.

Alignment & Outlook

Typical alignment. Common personality traits (like 4E) or see 3E MCAU for 'Outlook'.

Classes & Concepts

List common archetypes and actual classes backgrounds and subclasses for D&D.

Language & Names

State main language spoken. Types of names. Example names.

Realms & Regions

Arkhosia, Endless Plains.

Religion & Deities

State which type they follow and individual gods if common.


GAME MECHANICS

Dungeons & Dragons 5E

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GOBLINS

A constant menace and enemy to the people.

Various Flavour Headings

Try to hit on 2-4 main points that best represent the race and give them catchy headings. These can inc notes on appearance, culture, common personality traits/quirks, outlook, likes/dislikes, what they are good at, where they live, myths, religion, what might lead them to adventure, where they fit into society, etc.


Common Traits

Age & Appearance

How they age. Height ; Weight ; Eye colour ; Hair ; etc.

Allies & Enemies

List.

Alignment & Outlook

Typical alignment. Common personality traits (like 4E) or see 3E MCAU for 'Outlook'.

Classes & Concepts

List common archetypes and actual classes backgrounds and subclasses for D&D.

Language & Names

State main language spoken. Types of names. Example names.

Realms & Regions

Elsir Vale

Religion & Deities

State which type they follow and individual gods if common.


GAME MECHANICS

Dungeons & Dragons 5E

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HALF-ELF

Intro paragraph. Very general statements that summarises the race.

Various Flavour Headings

Try to hit on 2-4 main points that best represent the race and give them catchy headings. These can inc notes on appearance, culture, common personality traits/quirks, outlook, likes/dislikes, what they are good at, where they live, myths, religion, what might lead them to adventure, where they fit into society, etc.


Common Traits

Age & Appearance

How they age. Height ; Weight ; Eye colour ; Hair ; etc.

Allies & Enemies

List.

Alignment & Outlook

Typical alignment. Common personality traits (like 4E) or see 3E MCAU for 'Outlook'.

Classes & Concepts

List common archetypes and actual classes backgrounds and subclasses for D&D.

Language & Names

State main language spoken. Types of names. Example names.

Realms & Regions

Elsir Vale, Endless Plains, Gyrian City-States

Religion & Deities

As half-elves are likely to worship the same beings as their parents, half-elves typically follow the standard pantheon, the elven pantheon, the spirits of the land, or all three at once.


GAME MECHANICS

Dungeons & Dragons 5E

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HOBGOBLIN

Given it was a hobgoblin that led the last wave of destruction out of the mountains, nobody in the Elsir Vale likes these militants. They are regarded as enemies wherever they go in the central realms.

Various Flavour Headings

Try to hit on 2-4 main points that best represent the race and give them catchy headings. These can inc notes on appearance, culture, common personality traits/quirks, outlook, likes/dislikes, what they are good at, where they live, myths, religion, what might lead them to adventure, where they fit into society, etc.


Common Traits

Age & Appearance

How they age. Height ; Weight ; Eye colour ; Hair ; etc.

Allies & Enemies

List.

Alignment & Outlook

Typical alignment. Common personality traits (like 4E) or see 3E MCAU for 'Outlook'.

Classes & Concepts

List common archetypes and actual classes backgrounds and subclasses for D&D.

Language & Names

State main language spoken. Types of names. Example names.

Realms & Regions

Elsir Vale

Religion & Deities

State which type they follow and individual gods if common.


GAME MECHANICS

Dungeons & Dragons 5E

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KOBOLD

Intro paragraph. Very general statements that summarises the race.

Various Flavour Headings

Try to hit on 2-4 main points that best represent the race and give them catchy headings. These can inc notes on appearance, culture, common personality traits/quirks, outlook, likes/dislikes, what they are good at, where they live, myths, religion, what might lead them to adventure, where they fit into society, etc.


Common Traits

Age & Appearance

How they age. Height ; Weight ; Eye colour ; Hair ; etc.

Allies & Enemies

List.

Alignment & Outlook

Typical alignment. Common personality traits (like 4E) or see 3E MCAU for 'Outlook'.

Classes & Concepts

List common archetypes and actual classes backgrounds and subclasses for D&D.

Language & Names

State main language spoken. Types of names. Example names.

Realms & Regions

Endless Plains, Gyrian City-States, Shentulka.

Religion & Deities

State which type they follow and individual gods if common.


GAME MECHANICS

Dungeons & Dragons 5E

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LIZARD FOLK

A reclusive race found in the swamps and riverlands of the Vale. Some tribes have engaged in trade with the other inhabitants of the Vale.

Various Flavour Headings

Try to hit on 2-4 main points that best represent the race and give them catchy headings. These can inc notes on appearance, culture, common personality traits/quirks, outlook, likes/dislikes, what they are good at, where they live, myths, religion, what might lead them to adventure, where they fit into society, etc.


Common Traits

Age & Appearance

How they age. Height ; Weight ; Eye colour ; Hair ; etc.

Allies & Enemies

List.

Alignment & Outlook

Typical alignment. Common personality traits (like 4E) or see 3E MCAU for 'Outlook'.

Classes & Concepts

List common archetypes and actual classes backgrounds and subclasses for D&D.

Language & Names

State main language spoken. Types of names. Example names.

Realms & Regions

Elsir Vale

Religion & Deities

State which type they follow and individual gods if common.


GAME MECHANICS

Dungeons & Dragons 5E

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MINOTAUR

Intro paragraph. Very general statements that summarises the race.

Various Flavour Headings

Try to hit on 2-4 main points that best represent the race and give them catchy headings. These can inc notes on appearance, culture, common personality traits/quirks, outlook, likes/dislikes, what they are good at, where they live, myths, religion, what might lead them to adventure, where they fit into society, etc.


Common Traits

Age & Appearance

How they age. Height ; Weight ; Eye colour ; Hair ; etc.

Allies & Enemies

List.

Alignment & Outlook

Typical alignment. Common personality traits (like 4E) or see 3E MCAU for 'Outlook'.

Classes & Concepts

List common archetypes and actual classes backgrounds and subclasses for D&D.

Language & Names

State main language spoken. Types of names. Example names.

Realms & Regions

New Turath, The West.

Religion & Deities

Minotaurs that have left their clans typically did so because they did not like the way their people worshipped demons and dark entities. A minotaur that has come out of the West typically worships a deity from the standard pantheon or none at all. Minotaurs are more likely than others to focus their attention on one deity over all others.


GAME MECHANICS

Dungeons & Dragons 5E

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MOJH

Mojh were human. In Arhosia and Shentulka there are many undergoing these rites and physcial changes to be more like their draconic overlords.

Various Flavour Headings

Try to hit on 2-4 main points that best represent the race and give them catchy headings. These can inc notes on appearance, culture, common personality traits/quirks, outlook, likes/dislikes, what they are good at, where they live, myths, religion, what might lead them to adventure, where they fit into society, etc.


Common Traits

Age & Appearance

How they age. Height ; Weight ; Eye colour ; Hair ; etc.

Allies & Enemies

List.

Alignment & Outlook

Typical alignment. Common personality traits (like 4E) or see 3E MCAU for 'Outlook'.

Classes & Concepts

List common archetypes and actual classes backgrounds and subclasses for D&D.

Language & Names

State main language spoken. Types of names. Example names.

Realms & Regions

Arkhosia, Shentulka.

Religion & Deities

State which type they follow and individual gods if common.


GAME MECHANICS

Dungeons & Dragons 5E

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ORC

Intro paragraph. Very general statements that summarises the race.

Various Flavour Headings

Try to hit on 2-4 main points that best represent the race and give them catchy headings. These can inc notes on appearance, culture, common personality traits/quirks, outlook, likes/dislikes, what they are good at, where they live, myths, religion, what might lead them to adventure, where they fit into society, etc.


Common Traits

Age & Appearance

How they age. Height ; Weight ; Eye colour ; Hair ; etc.

Allies & Enemies

List.

Alignment & Outlook

Typical alignment. Common personality traits (like 4E) or see 3E MCAU for 'Outlook'.

Classes & Concepts

List common archetypes and actual classes backgrounds and subclasses for D&D.

Language & Names

State main language spoken. Types of names. Example names.

Realms & Regions

Endless Plains, Thornwaste.

Religion & Deities

State which type they follow and individual gods if common.


GAME MECHANICS

Dungeons & Dragons 5E

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RATLING

This race of bipedal ratlike folk emerged from a single forest in the Elsir Vale around a century ago. They have fully integrated into Elsir society where they make fine shepherds, scouts, hunters and even farmers. The people have accepted the driven ratlings, but they are regarded as lower class citizens of the Vale.

Adaptable & Energetic

Ratlings tend to be very pragmatic people. If their home becomes unlivable, they move. If their skills are no longer required, they adapt and try their hand at something else. Ratfolk have easily adapted to life in the Elsir Vale. They can be found in isolated pockets (particularly in the northeast) just as often as they can be found in the settlements, aboard halfling barges or tending to herds. Ratlings always see themselves as being useful. If they do not know how to do a particular job, they will learn.

Fierce Fighters of Evil

Although there may be rare evil individuals, what endeared the ratlings to the people of the Vale when they 'emerged' was their fierce hatred of the goblinoids. Ratlings see goblins in particular as enemies. Perhaps it is because they could have been seen in a similar light by the taller races and they needed to make sure this was never going to be the case. Perhaps the goblins were simply competitors for the same lands when the ratlings lived solely in the wild. Whatever the drive, ratlings despise goblins.

Vivacious

Ratlings enjoy social interaction. They will not say something in 10 words when they have time for 100. Many humans and dwarves can become impatient with ratlings and their constant chatter.


Common Traits

Age & Appearance

Ratlings look very much like bipedal rodents. Some are thin with pointed facial features like rats, others are more rounded in shape with large cheeks. They typically stand 3-4 feet high and weigh about the same as a halfling. All have large ears and pronounced incisors. Their bodies are covered in fur that varies in colour according to clan.

Allies & Enemies

Due to their savvy, streets-mart and exuberant nature, ratlings make both friends and enemies quickly.
Enemies. Goblins.

Alignment & Outlook

Alignment. Ratlings have little sense of property and home and are likely to change their mind from day to day, so they tend to chaotic alignment. Most are neutral, many are good and very few are evil.

Classes & Concepts

Ratlings adapt to all circumstances and take the chances given to them. That means they may be any class, but circumstances often lead to them being rogues, and particularly good rogues at that.

Language & Names

Ratfolk names are long, consisting of a series of sounds made up by consonant-vowell-consonant where the consonants are usually hard sounding. These names have meaning and are added to throughout a ratling's life, especially following great deeds or new skilled learnt. Added sounds are separated with an apostrophe. Surnames are simply part of this name and names are the same for females and males.

When a ratling is dealing with others they usually shorten their name to the first sound or two. So Mikmiksal'tolTik, would go by Mikmik or just Mik.

Ratlings are very fond of nicknames too. They give a one word nickname to all those they meet and if those people are kind enough to return the favour, a ratling beams with pride and adopts that nickname when dealing with those people.

Typical Names. Hutnitkin, Jukdinkitzal'met, Jikjikmen'gen, Hidgad'nikmij, Vetkalgin, Maklokfen'lil.

Realms & Regions

Elsir Vale.

Religion & Deities

Nezumi do not understand deities and find no value in worshipping them. They do not venerate ancestors or spirits either. Rather, they believe an individual's kichi ('heart') shapes the universe, making each individual life - as well as the collective life of a pack or the entire race - inherently valuable. (3E D&D Oriental Adventures chapter one).


GAME MECHANICS

Dungeons & Dragons 5E

Ratling Traits

  • Ability Score Increase. Your Dexterity score increases by 2, and your Constitution by 1.
  • Cheek Pouches. You can store up to 2 light items (or 20 appropriate tiny items) in your cheek pouches. You can disgorge the entire contents of your pouch as a bonus action.
  • Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of grey. Your large, dark eyes have adapted to the dim conditions of the deeps.
  • Languages. Common, Ratling.
  • Ratling Nimbleness. You can move through the space of any creature that is of a size larger than you.
  • Keen Senses. You have proficiency in the Perception skill. You have sharp eyesight and sensitive hearing. Also, due to your keen smell, you do not take poor vision penalties when tracking.
  • Size. Small.
  • Speed. Base speed is 30 feet.

Ratling Drawbacks

  • Annoying (Minor) OR Weak (Minor or Major). Ratlings can become annoying with their constant chatter and energy and many of small and weak builds.

Bonus Proficiencies. For each minor drawback assigned to a ratling, you select one of the following: Natural weapons, Acrobatics, Endurance, Stealth, Survival, or one musical instrument group or tool set, or one relevant language.
Bonus Racial Feat. If you take the major drawback for Weak, you select one ratling racial feat.


RATLING RACIAL FEATS

Race Feat & Source
Ratling Exceptional Nimbleness (House, 5E D&D Feats)
Ratling Light Frame (House, 5E D&D Feats)
Ratling Wild Survivor (House, 5E D&D Feats)
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SEBECCAI

Intro paragraph. Very general statements that summarises the race.

Various Flavour Headings

Try to hit on 2-4 main points that best represent the race and give them catchy headings. These can inc notes on appearance, culture, common personality traits/quirks, outlook, likes/dislikes, what they are good at, where they live, myths, religion, what might lead them to adventure, where they fit into society, etc.


Common Traits

Age & Appearance

How they age. Height ; Weight ; Eye colour ; Hair ; etc.

Allies & Enemies

List.

Alignment & Outlook

Typical alignment. Common personality traits (like 4E) or see 3E MCAU for 'Outlook'.

Classes & Concepts

List common archetypes and actual classes backgrounds and subclasses for D&D.

Language & Names

State main language spoken. Types of names. Example names.

Realms & Regions

New Turath.

Religion & Deities

State which type they follow and individual gods if common.


GAME MECHANICS

Dungeons & Dragons 5E

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SHIFTER

Shifters are spiritual humanoids that are able to physically manifest their bestial nature. In the past they lived life in the wilderness, but the shifters of today are more likely to interact with the civilised races and their settlements.

Mysterious Origins

Shifters are not rare individuals with wereblood as may be the case in other settings. They are an ancient race that have a physical and supernatural connection to the animal world. Before civilisation came to the lands around the Elsir Vale, the Shentulka revered the shifters as beings able to channel their totem. To the Shentulka, shifters are often considered spirit-folk. In the same way that elves have an undefinable connection to the forests, shifters have such a connection to the animals of the wild.


Common Traits

Age & Appearance

How they age. Height ; Weight ; Eye colour ; Hair ; etc.

Allies & Enemies

List.

Alignment & Outlook

Typical alignment. Common personality traits (like 4E) or see 3E MCAU for 'Outlook'.

Classes & Concepts

List common archetypes and actual classes backgrounds and subclasses for D&D.

Language & Names

State main language spoken. Types of names. Example names.

Realms & Regions

Golden Plains, New Turath, Shentulka

Religion & Deities

Shifters don't typically worship anyone, but they do venerate the spirits. The Shentulka often view shifters as a spirit-race and some shifters do believe they are kin with the spirits. Shifters are accepting of other people's beliefs but are unlikely to ever worship their deities.


GAME MECHANICS

Dungeons & Dragons 5E

As in the Unearthed Arcana - Races of Eberron with the following adjustments:

SHIFTER SUBRACES


BEASTHIDE SHIFTER

Typical Beasthide Shifter Drawbacks

  • Stubborn (Minor). This is a common drawback for the larger beasthides.
  • Outsider (Minor). The feral appearance and link to were-creatures is off-putting to most races.

Bonus Proficiencies. For each minor drawback assigned to a beasthide shifter, you select one of the following: Endurance, Intimidation, Survival, or Natural weapons (claws can be used for unarmed strikes).


LONGTOOTH SHIFTER

Typical Longtooth Shifter Drawbacks

  • Loyal (Minor). Longtooth shifters typically develop strong bonds with their allies and treat them as a pack to be protected.
  • Outsider (Minor). The feral appearance and link to were-creatures is off-putting to most races.

Bonus Proficiencies. For each minor drawback assigned to a longtooth shifter, you select one of the following: Athletics, Acrobatics, Endurance, Survival, or Natural weapons.


SWIFTSTRIDE SHIFTER

Typical Swiftstride Shifter Drawbacks

  • Curious (Minor) OR Haughty (Minor). Swiftstrikes often take on the aloofness of a feline or the curiosity of a young feline or rodent.
  • Outsider (Minor). The feral appearance and link to were-creatures is off-putting to most races.

Bonus Proficiencies. For each minor drawback assigned to a swiftstride shifter, you select one of the following: Athletics, Stealth, Survival, Brawling weapons (Simple), Natural weapons.


WILDHUNT SHIFTER

Typical Wildhunt Shifter Drawbacks

  • Cautiuous (Minor). Wildhunt shifters are constantly alert and looking for threats.
  • Outsider (Minor). The feral appearance and link to were-creatures is off-putting to most races.

Bonus Proficiencies. For each minor drawback assigned to a wildhunt shifter, you select one of the following: Athletics, Endurance, Insight, Nature, Stealth, Natural weapons.


SHIFTER RACIAL FEATS

Race Feat & Source
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THRI KREEN

Intro paragraph. Very general statements that summarises the race.

Various Flavour Headings

Try to hit on 2-4 main points that best represent the race and give them catchy headings. These can inc notes on appearance, culture, common personality traits/quirks, outlook, likes/dislikes, what they are good at, where they live, myths, religion, what might lead them to adventure, where they fit into society, etc.


Common Traits

Age & Appearance

How they age. Height ; Weight ; Eye colour ; Hair ; etc.

Allies & Enemies

List.

Alignment & Outlook

Typical alignment. Common personality traits (like 4E) or see 3E MCAU for 'Outlook'.

Classes & Concepts

List common archetypes and actual classes backgrounds and subclasses for D&D.

Language & Names

State main language spoken. Types of names. Example names.

Realms & Regions

Shentulka.

Religion & Deities

State which type they follow and individual gods if common.


GAME MECHANICS

Dungeons & Dragons 5E

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TIEFLING

Tieflings are mostly found in the far east in their homeland of New Turath. Rare travellers, merchants and seekers of arcane arts may make their way to the lands around the Vale.

Various Flavour Headings

Try to hit on 2-4 main points that best represent the race and give them catchy headings. These can inc notes on appearance, culture, common personality traits/quirks, outlook, likes/dislikes, what they are good at, where they live, myths, religion, what might lead them to adventure, where they fit into society, etc.


Common Traits

Age & Appearance

How they age. Height ; Weight ; Eye colour ; Hair ; etc.

Allies & Enemies

List.

Alignment & Outlook

Typical alignment. Common personality traits (like 4E) or see 3E MCAU for 'Outlook'.

Classes & Concepts

List common archetypes and actual classes backgrounds and subclasses for D&D.

Language & Names

State main language spoken. Types of names. Example names.

Realms & Regions

Arkhosia, Gyrian City-States, [[New Turath]]].

Religion & Deities

State which type they follow and individual gods if common.


GAME MECHANICS

Dungeons & Dragons 5E

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VARRAG

Intro paragraph. Very general statements that summarises the race.

Various Flavour Headings

Try to hit on 2-4 main points that best represent the race and give them catchy headings. These can inc notes on appearance, culture, common personality traits/quirks, outlook, likes/dislikes, what they are good at, where they live, myths, religion, what might lead them to adventure, where they fit into society, etc.


Common Traits

Age & Appearance

How they age. Height ; Weight ; Eye colour ; Hair ; etc.

Allies & Enemies

List.

Alignment & Outlook

Typical alignment. Common personality traits (like 4E) or see 3E MCAU for 'Outlook'.

Classes & Concepts

List common archetypes and actual classes backgrounds and subclasses for D&D.

Language & Names

State main language spoken. Types of names. Example names.

Realms & Regions

New Turath.

Religion & Deities

State which type they follow and individual gods if common.


GAME MECHANICS

Dungeons & Dragons 5E

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VERRIK

Intro paragraph. Very general statements that summarises the race.

Various Flavour Headings

Try to hit on 2-4 main points that best represent the race and give them catchy headings. These can inc notes on appearance, culture, common personality traits/quirks, outlook, likes/dislikes, what they are good at, where they live, myths, religion, what might lead them to adventure, where they fit into society, etc.


Common Traits

Age & Appearance

How they age. Height ; Weight ; Eye colour ; Hair ; etc.

Allies & Enemies

List.

Alignment & Outlook

Typical alignment. Common personality traits (like 4E) or see 3E MCAU for 'Outlook'.

Classes & Concepts

List common archetypes and actual classes backgrounds and subclasses for D&D.

Language & Names

State main language spoken. Types of names. Example names.

Realms & Regions

New Turath.

Religion & Deities

State which type they follow and individual gods if common.


GAME MECHANICS

Dungeons & Dragons 5E

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XEPH

Intro paragraph. Very general statements that summarises the race.

Various Flavour Headings

Try to hit on 2-4 main points that best represent the race and give them catchy headings. These can inc notes on appearance, culture, common personality traits/quirks, outlook, likes/dislikes, what they are good at, where they live, myths, religion, what might lead them to adventure, where they fit into society, etc.


Common Traits

Age & Appearance

How they age. Height ; Weight ; Eye colour ; Hair ; etc.

Allies & Enemies

List.

Alignment & Outlook

Typical alignment. Common personality traits (like 4E) or see 3E MCAU for 'Outlook'.

Classes & Concepts

List common archetypes and actual classes backgrounds and subclasses for D&D.

Language & Names

State main language spoken. Types of names. Example names.

Realms & Regions

New Turath, Thornwaste.

Religion & Deities

State which type they follow and individual gods if common.


GAME MECHANICS

Dungeons & Dragons 5E

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RACE NAME

Intro paragraph. Very general statements that summarises the race.

Various Flavour Headings

Try to hit on 2-4 main points that best represent the race and give them catchy headings. These can inc notes on appearance, culture, common personality traits/quirks, outlook, likes/dislikes, what they are good at, where they live, myths, religion, what might lead them to adventure, where they fit into society, etc.


Common Traits

Age & Appearance

How they age. Height ; Weight ; Eye colour ; Hair ; etc.

Allies & Enemies

List.

Alignment & Outlook

Typical alignment. Common personality traits (like 4E) or see 3E MCAU for 'Outlook'.

Classes & Concepts

List common archetypes and actual classes backgrounds and subclasses for D&D.

Language & Names

State main language spoken. Types of names. Example names.

Realms & Regions

List lands where they are found in this setting.

Religion & Deities

State which type they follow and individual gods if common.


GAME MECHANICS

Dungeons & Dragons 5E

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WEMIC

Wemics combined the features of a lion and humanoid in much the same way as a centaur combines humnaoid and equine features.

They have come into increasing contact with the settled races (mostly through their shifter allies).

Various Flavour Headings

Try to hit on 2-4 main points that best represent the race and give them catchy headings. These can inc notes on appearance, culture, common personality traits/quirks, outlook, likes/dislikes, what they are good at, where they live, myths, religion, what might lead them to adventure, where they fit into society, etc.


Common Traits

Age & Appearance

How they age. Height ; Weight ; Eye colour ; Hair ; etc.

Allies & Enemies

List.

Alignment & Outlook

Typical alignment. Common personality traits (like 4E) or see 3E MCAU for 'Outlook'.

Classes & Concepts

List common archetypes and actual classes backgrounds and subclasses for D&D.

Language & Names

State main language spoken. Types of names. Example names.

Realms & Regions

Golden Plains

Religion & Deities

State which type they follow and individual gods if common.


GAME MECHANICS

Dungeons & Dragons 5E

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