THE BLOODY KEEP / DOGRA KEEP
This is a simple, block-like keep with a gatehouse. A copse of pine trees grows close to its southeastern corner and the keep is surrounded by a dry moat.
COMMON KNOWLEDGE
This is the home of House Dogra, a small noble house who are bannermen to House Trask.
REGIONAL FEATURES
Place Name
Description
Place Name
Description

PEOPLE OF REALM
House Dogra as human, as are most of their servants and soldiers.
Rathomir Dogra is the current ruler of the keep. He is a known illusionist.
Scales of War Campaign: When the PCs arrived, Rathomir had been taken by Lostafinger Tribe Hobgoblins. The PCs helped rid the keep of the hobgoblin invaders, but Rathomir had been taken into the Marth Forest.
Lady Dogra
Niece of Rathomir. This huge eldritch knight has many nicknames, most of which one would be mad to use in her presence ('The Hound', 'The Bitch of Blood Valley' and 'The Reckoner' - this last one she is fond of). She is an imposing figure who wields a longsword and battleaxe at the same time and tempers her assaults with magic. She is quite a driven and courageous character and not nearly as harsh as her reputation… if you are on her side.
Scales of War Campaign: The PCs helped Lady Dogra take the family keep back from the hobgoblins. They also accompanied her into the Marth Forest to the Broken Spire Keep in the search for her abducted uncle. Relations to the PCs: friendly.
ADVENTURERS
Many of House Dogra have been masters of arcane magic and they are prone to travel to use their skills and expand their knowledge.

GROUPS & ORGANISATIONS
House Dogra
Bannermen of House Trask. Arcane magic is common.
GAME MECHANICS
Class & Concept Options
- Wizards (especially illusionists and abjurers); Eldritch Knight.







