Athas Minor Races

Last 3 Edits

7th Aug, 2018

  • Page created.
  • Added: halfling, dray, shardmind, thri-kreen.
  • Most of these just have info transferred from other Dark Sun site. I have a lot of details to fill in, inc 5E D&D stats for most.
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The minor races dwell on the fringes of the Tyr region settlements or are mostly found out in the wastes. Small tribes may often visit the settlements, such as a dray, but more than likely members of minor races are an oddity in places of civilization.

Table of Contents
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DRAY

Information for roleplaying this race in Dark Sun: D&D 4E Dark Sun Campaign Setting p24.

Various Flavour Headings

Try to hit on 2-4 main points that best represent the race and give them catchy headings. These can inc notes on appearance, culture, common personality traits/quirks, outlook, likes/dislikes, what they are good at, where they live, myths, religion, what might lead them to adventure, where they fit into society, etc.


Common Traits

Age & Appearance

How they age. Height ; Weight ; Eye colour ; Hair ; etc.

Allies & Enemies

List.

Alignment & Outlook

Typical alignment. Common personality traits (like 4E) or see 3E MCAU for 'Outlook'.

Classes & Concepts

Sorcerer/Spellscale (defiler); Mercenary; Warrior/Fighter/Clan Blade; Slaver; Smuggler; Deal broker/Money lender/Speculator; Elemental priest; Gladiator; Primal or site protector; Templar; Nomad; Wilder.

Language & Names

State main language spoken. Types of names. Example names.

Realms & Regions

Tight-knit clans live in isolated towers, citadels and ruins scattered throughout the Tyr region. Some clans have also struck deals with the sorcerer-kings for licenses to practice both magic and slave trading.

Religion & Deities

State which type they follow and individual gods if common.


GAME MECHANICS

Dungeons & Dragons 5E

Not done yet - deciding whether to go with dragonborn?

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HALFLING

Information for roleplaying this race in Dark Sun: D&D 4E Dark Sun Campaign Setting p28; D&D 2E Dark Sun Boxed Set Rules Book p11.

Various Flavour Headings

Try to hit on 2-4 main points that best represent the race and give them catchy headings. These can inc notes on appearance, culture, common personality traits/quirks, outlook, likes/dislikes, what they are good at, where they live, myths, religion, what might lead them to adventure, where they fit into society, etc.


Common Traits

Age & Appearance

How they age. Height ; Weight ; Eye colour ; Hair ; etc.

Allies & Enemies

List.

Alignment & Outlook

Typical alignment. Common personality traits (like 4E) or see 3E MCAU for 'Outlook'.

Classes & Concepts

Hunter; Witch doctor/Shaman; Explorer; Slave; Mercenary; Raider; Barbarian; Primal warden; Exile; Curious wanderer; Seeker of knowledge; Wilder.

Language & Names

State main language spoken. Types of names. Example names.

Realms & Regions

Halflings hail from The Forest Ridge, a mysterious and legendary jungle said to crown the Ringing Mountains. Those found in the tablelands are typically lone wanderers.

Religion & Deities

State which type they follow and individual gods if common.


GAME MECHANICS

Dungeons & Dragons 5E

As halfling in the 5e D&D Player's Handbook chapter 2, with the following adjustments and subrace:

JUNGLE HALFLING

Jungle Halfling Traits

  • Poison Resistance. You have advantage on saving throws against poison and you have resistance to poison damage.

And then choose ONE of the following:

  • Wild Talent. You know one random cantrip from a spell list of your choice. This cantrip cannot be one that deals damage. You do not need any components to cast this spell and Charisma is your spellcasting ability for it. Halflings of the Dark Sun setting typically have latent psionic ability.
  • Fleet of Foot. Your base walking speed increases to 30 feet. Dark Sun halflings are free to choose this too if they do not wish to be Wild Talents.

Typical Jungle Halfling Drawbacks

  • Weak (Minor). All halflings are small which limits their physical strength.
  • Curious (Minor): Jungle halflings are intrigued by other cultures and like to learn why others act the way they do. A wide variety of experience is encouraged by the teachings of the tribal witch doctors.
  • Outsider (Minor). Jungle halflings possess a great deal of racial unity, but have trouble communicating with other cultures. Other races, that have heard of the halflings' strange customs (notably cannibalism) are also reluctant to get too close to these little guys from a strange land.
  • Loyal (Minor). Applies the jungle halfling subrace as a whole. Jungle halfling culture is very unified.
  • Primitive (Minor). This is typical for the elves of Dark Sun, where metal is very rare.
  • Illiterate (Minor). Jungle halflings do not communicate with the written word.

Bonus Proficiencies. For each minor drawback assigned to a jungle halfling, you select one of the following: Acrobatics, Endurance, Nature, Stealth, Survival, Blowguns (Simple + Martial), Brawling weapons (Simple + Martial), Spears (Simple), Thrown & Slings (Simple + Martial) or herbalism kit.

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SHARDMIND

Shardminds are psionic creatures formed from physical and psychic crystals. Their description is from the Dungeons & Dragons 4th Edition Player's Handbook 3.

Various Flavour Headings

Try to hit on 2-4 main points that best represent the race and give them catchy headings. These can inc notes on appearance, culture, common personality traits/quirks, outlook, likes/dislikes, what they are good at, where they live, myths, religion, what might lead them to adventure, where they fit into society, etc.


Common Traits

Age & Appearance

How they age. Height ; Weight ; Eye colour ; Hair ; etc.

Allies & Enemies

List.

Alignment & Outlook

Typical alignment. Common personality traits (like 4E) or see 3E MCAU for 'Outlook'.

Classes & Concepts

Psion; Mystic; Wasteland warrior; Wilder; Guardian.

Language & Names

State main language spoken. Types of names. Example names.

Realms & Regions

The black shardminds (Obsidians) are predominantly from the south of the Tyr region. In particular they live under the obsidian plains known as The Dead Lands. Red shardminds are typically from the north on the Try Region (an area known as the Jagged Cliffs region).

Religion & Deities

State which type they follow and individual gods if common.


GAME MECHANICS

Dungeons & Dragons 5E

Need to add these rules here from CC Race Page.

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THRI-KREEN

Information for roleplaying this race in Dark Sun: D&D 4E Dark Sun Campaign Setting p23; D&D 2E Dark Sun Boxed Set Rules Book p15.

Various Flavour Headings

Try to hit on 2-4 main points that best represent the race and give them catchy headings. These can inc notes on appearance, culture, common personality traits/quirks, outlook, likes/dislikes, what they are good at, where they live, myths, religion, what might lead them to adventure, where they fit into society, etc.


Common Traits

Age & Appearance

How they age. Height ; Weight ; Eye colour ; Hair ; etc.

Allies & Enemies

List.

Alignment & Outlook

Typical alignment. Common personality traits (like 4E) or see 3E MCAU for 'Outlook'.

Classes & Concepts

Hunter/predator; Last clutchmate/loner; Explorer; Scout; Wilder; Follower of The Great One; Elemental priest/shaman/druid; Primal guardian.

Language & Names

State main language spoken. Types of names. Example names.

Realms & Regions

Thri-kreen are people of the deep desert. Most are nomads from the Western Hinterlands and have little experience in cities, but some come from large packs of raiders that plague the Ivory Triangle and the Tablelands.

Religion & Deities

State which type they follow and individual gods if common.


GAME MECHANICS

Dungeons & Dragons 5E

haven't done 5E kreen yet.

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RACE NAME

Intro paragraph. Very general statements that summarises the race.

Various Flavour Headings

Try to hit on 2-4 main points that best represent the race and give them catchy headings. These can inc notes on appearance, culture, common personality traits/quirks, outlook, likes/dislikes, what they are good at, where they live, myths, religion, what might lead them to adventure, where they fit into society, etc.


Common Traits

Age & Appearance

How they age. Height ; Weight ; Eye colour ; Hair ; etc.

Allies & Enemies

List.

Alignment & Outlook

Typical alignment. Common personality traits (like 4E) or see 3E MCAU for 'Outlook'.

Classes & Concepts

List common archetypes and actual classes backgrounds and subclasses for D&D.

Language & Names

State main language spoken. Types of names. Example names.

Realms & Regions

List lands where they are found in this setting.

Religion & Deities

State which type they follow and individual gods if common.


GAME MECHANICS

Dungeons & Dragons 5E

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